Good day everyone. Today I am here with a review for the most recent book by one of my favorite authors. The book is Five Kingdoms: Death Weavers.
Rating: 5 out of 5 stars
Story:
Cole Randolph and his friends are continuing their mission to find Mira's lost sisters and restore their powers while trying to find the kids who were sold as slaves and get them back to Earth. This time, their adventures take them to the haunting land of Necronum, where echoes of people who have died can still interact with the mortal world. Here they hope to find Mira's youngest sister, Destiny, who had the power to know of things that were going to happen. While there, they lose their way of finding out which sister is in trouble and where to look for them, and they run into trouble with high consequences. In an effort to save his friends, Cole must use the weaving powers of Necronum to travel to the mysterious Echolands, where he will face foes with the power of shapecraft and make new friends with echoes of deceased heroes. In the process, a dangerous entity known as Nazeem is threatening to escape the Echolands and return to the mortal realm of the Outskirts. Will Cole be able to fulfill his mission and save the Outskirts? Or will he and his friends be doomed?
I am a big fan of Brandon Mull, and whatever he writes ends up being good. This book is no exception as it takes the story of the Five Kingdoms series to the next level. Mull has shown expertise in world building and here we get a new take on the concept of the afterlife that hasn't been done before. Instead of the gloom and doom prospect, readers are treated to an afterlife that offers more hope and goodness. We also get to see familiar faces from previous series return, but I won't say who because of potential spoilers. Not only are we treated to a fantastic new take on the afterlife, but we also get to learn more about the mysterious creatures known as the torivors. Given how they seem to keep popping up I am beginning to wonder if we're going to see more of them, not just in the Five Kingdoms, but in future works of Brandon Mull.
The story itself is also a fun and wild roller coaster ride, full of twists and turns that will leave you on the edge of your seat. Mull has also incorporated some ideas that can help with philosophical thinking, and even given us a look into the origins of the Outskirts themselves. But what I found really impressive what how he has worked with the system of shaping, essentially the force of magic in this world. Brandon Mull has a very clear idea on how it works, and the way he explains it in the novel makes it work really well. It's used in ways that tests his characters, and helps them grow into great heroes worthy of this genre. If you have not journeyed into the Five Kingdoms yet, don't hesitate. This is an adventure you do not want to miss.
Caution:
People interact with ghosts, some of whom capture and threaten characters. A horse kills some soldiers. A battle against a demonic creature occurs. Lots of peril.
Lessons:
Death is not the end. We should be careful of who we deal with, whether on the internet or off, because they may not be as sincere as they claim to be. A strong will and determination can throw off the powers of evil. Even if we cannot see the end or purpose of certain events, we can trust that things will work out for the better in the end. When we help others instead of ourselves, we can achieve great things.
Showing posts with label Five Kingdoms. Show all posts
Showing posts with label Five Kingdoms. Show all posts
Sunday, October 2, 2016
Thursday, March 26, 2015
Book Review: Five Kingdoms: Crystal Keepers is an amazing blend of fantasy and science fiction
Hi everyone. My prioritizing is still not good. For now I wanted to get this book review up for you. It's for Brandon Mull's new book: Five Kingdoms: Crystal Keepers.
Rating: 5 out of 5 stars
Story:
Cole and his friends are still on the run in the Outskirts. This time, they are traveling to the kingdom of Zeropolis, the most advanced kingdom in this world. This kingdom matches the idea of most futuristic cities, and the magic system of shaping in this kingdom is called tinkering. This skill allows them to use crystals to accomplish their means. However this high-tech place is not a walk in the park. The Grand Shaper in this kingdom is seeking absolute control, and he is on the verge of crushing all resistance. To find Mira's sister Constance Cole will have to travel beyond Zeropolis, make unlikely alliances, and face the wrath of dangerous technology. All the while, the mystery of shapecrafting begins to be unraveled. But will they be able to face all the dangers and save the Outskirts? Or will Cole and his friends be unable to return home ever?
I really enjoyed the way Brandon Mull used magic to power high levels of technology in this book. It really breaks several cliches in the realm of fantasy. He also continues to pull unexpected twists and turns, keeping you on the edge of your seat. Some events happened in this book that I was not expecting until the last book, but I won't say what. His world building skills are really going in new directions in this series. Mull has created fun new games played only in Zeropolis, and unlike most kingdoms there is a way to find out what's going on in our world in Zeropolis. If you want a change from wizards, trolls, and knights, pick up this book.
Caution:
Children are in peril. Men try to capture the characters several times. A person is mentioned as having lost their leg a while ago. Someone is abducted. Some of the action scenes may prove too intense for younger readers. The appearance of a demonic creature might scare some people. A robotic dragon rampages across the city.
Lessons:
When we act out of selfishness we hurt others as well as ourselves. Technology can be used for good purposes as well as bad. Sometimes, despite our best efforts, the past will repeat itself.
Rating: 5 out of 5 stars
Story:
Cole and his friends are still on the run in the Outskirts. This time, they are traveling to the kingdom of Zeropolis, the most advanced kingdom in this world. This kingdom matches the idea of most futuristic cities, and the magic system of shaping in this kingdom is called tinkering. This skill allows them to use crystals to accomplish their means. However this high-tech place is not a walk in the park. The Grand Shaper in this kingdom is seeking absolute control, and he is on the verge of crushing all resistance. To find Mira's sister Constance Cole will have to travel beyond Zeropolis, make unlikely alliances, and face the wrath of dangerous technology. All the while, the mystery of shapecrafting begins to be unraveled. But will they be able to face all the dangers and save the Outskirts? Or will Cole and his friends be unable to return home ever?
I really enjoyed the way Brandon Mull used magic to power high levels of technology in this book. It really breaks several cliches in the realm of fantasy. He also continues to pull unexpected twists and turns, keeping you on the edge of your seat. Some events happened in this book that I was not expecting until the last book, but I won't say what. His world building skills are really going in new directions in this series. Mull has created fun new games played only in Zeropolis, and unlike most kingdoms there is a way to find out what's going on in our world in Zeropolis. If you want a change from wizards, trolls, and knights, pick up this book.
Caution:
Children are in peril. Men try to capture the characters several times. A person is mentioned as having lost their leg a while ago. Someone is abducted. Some of the action scenes may prove too intense for younger readers. The appearance of a demonic creature might scare some people. A robotic dragon rampages across the city.
Lessons:
When we act out of selfishness we hurt others as well as ourselves. Technology can be used for good purposes as well as bad. Sometimes, despite our best efforts, the past will repeat itself.
Saturday, November 22, 2014
Book Review: Rogue Knight makes you expect the unexpected
Hi everyone. Time for another review.
Rating: 5 out of 5 stars
Story:
Cole, Mira, Twitch, and Jace travel to the kingdom of Elloweer to find Mira's sister Honor, whose star has appeared in the knight sky. Along the way they encounter enforcers of the High King, determined to capture and bring them before the evil monarch. Just before they arrive in Elloweer they hear of a mysterious monster that's causing problems in the kingdom, and the mysterious Rogue Knight has been unseating knights from power, much to the government's disdain. As they travel through Elloweer the friends will meet old and new friends, encounter powerful enemies, and learn secrets that will leave none of them unscathed.
When I was reading Sky Raiders the kingdom of Sambria really took imagination to the extreme. In Elloweer, enchantments and illusion reign supreme. Nothing is what it seems and surprises lurk around every corner. Just when you think you've got something figured out an unexpected twist occurs. The Five Kingdoms series is definitely not your average fantasy series, and a ride you do not want to miss. If you enjoyed the Beyonders series then you'll want to read this book because it shows although on different worlds the two series are part of the same universe.
Caution:
Characters are in peril. A kid gets abducted. Animals appear to devour a man, but turns up fine. Knights fight and kill people. In a dreamscape characters get chased by monsters. A witch-like beast takes possession of people.
Lessons:
Don't rush to judgement. Things are not always as they appear. Be cautious with what information you share with others, because you never know who you're talking to. Nobility and honor comes in all shapes and sizes. Always remember who you are. Never give up on those you love or yourself. We all have hidden talents and gifts that can benefit everyone.
Rating: 5 out of 5 stars
Story:
Cole, Mira, Twitch, and Jace travel to the kingdom of Elloweer to find Mira's sister Honor, whose star has appeared in the knight sky. Along the way they encounter enforcers of the High King, determined to capture and bring them before the evil monarch. Just before they arrive in Elloweer they hear of a mysterious monster that's causing problems in the kingdom, and the mysterious Rogue Knight has been unseating knights from power, much to the government's disdain. As they travel through Elloweer the friends will meet old and new friends, encounter powerful enemies, and learn secrets that will leave none of them unscathed.
When I was reading Sky Raiders the kingdom of Sambria really took imagination to the extreme. In Elloweer, enchantments and illusion reign supreme. Nothing is what it seems and surprises lurk around every corner. Just when you think you've got something figured out an unexpected twist occurs. The Five Kingdoms series is definitely not your average fantasy series, and a ride you do not want to miss. If you enjoyed the Beyonders series then you'll want to read this book because it shows although on different worlds the two series are part of the same universe.
Caution:
Characters are in peril. A kid gets abducted. Animals appear to devour a man, but turns up fine. Knights fight and kill people. In a dreamscape characters get chased by monsters. A witch-like beast takes possession of people.
Lessons:
Don't rush to judgement. Things are not always as they appear. Be cautious with what information you share with others, because you never know who you're talking to. Nobility and honor comes in all shapes and sizes. Always remember who you are. Never give up on those you love or yourself. We all have hidden talents and gifts that can benefit everyone.
Thursday, March 13, 2014
Review of Five Kingdoms: Sky Raiders
Once again author Brandon Mull has created another epic fantasy story. This new book pushes the limits of fantasy like never before. Brandon has shown no fear in creating a story that will shape itself in your mind.
The story begins with a group of friends having fun on Halloween when they decide to check out a spooky old house. However things go wrong when they are captured and taken to another world called the Outskirts. There they are made into slaves to be sold. One of them, Cole, ends up with the Sky Raiders, a group of people who take treasure from floating castles before they vanish forever. The basic fundamental rule is simple: Don't die.
Eventually Cole helps a fellow slave escape from enemies who are pursuing her. They, along with some new friends, venture to reclaim her lost powers and find a way to stop the ruthless king of the Five Kingdoms and free Cole's friends.
I have to say Sky Raiders will definitely raid your imagination. There's no telling what you're going to find in the Five Kingdoms. Strange things seem to exist around every corner. If you want a change of pace from your average fantasy this is it.
The story begins with a group of friends having fun on Halloween when they decide to check out a spooky old house. However things go wrong when they are captured and taken to another world called the Outskirts. There they are made into slaves to be sold. One of them, Cole, ends up with the Sky Raiders, a group of people who take treasure from floating castles before they vanish forever. The basic fundamental rule is simple: Don't die.
Eventually Cole helps a fellow slave escape from enemies who are pursuing her. They, along with some new friends, venture to reclaim her lost powers and find a way to stop the ruthless king of the Five Kingdoms and free Cole's friends.
I have to say Sky Raiders will definitely raid your imagination. There's no telling what you're going to find in the Five Kingdoms. Strange things seem to exist around every corner. If you want a change of pace from your average fantasy this is it.
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